

There’s also the option for fork extensions, to more easily lift larger objects and vehicles. This has quickly become one of my absolute favourite mods - i've already got 5 custom configs for the Durham in various versions! Thanks again for your work "Lore" wise, the fleet manager made a mistake while ordering 20 of those from Gavril directly for ASC. Forums > Mods > Vehicles > Land > Subscribe View ingame Cant wait to play with this. Download BeamNG – Ford F-350 Super Duty Regular Cab 1999 - Modsup. Start downloading with one of the following download links.

(had to put it on pastebin since the editor said "error to many characters," or something like that.Beamng mduty. $pref::WorldEditor::visibleDistanceScale = "1" torque3d.log $Pref::WorldEditor::LastPath = "C:/Users/maxkarlmiller/Documents/BeamNG-Techdemo-v2" $Pref::WorldEditor::FileSpec = "Torque Mission Files (*.mis)|*.mis|All Files (*.*)|*.*|" $pref::Water::disableTrueReflections = "0"

$pref::Video::unavailableTexturePath = "core/art/unavailable" $pref::Video::textureReductionLevel = "0" $Pref::Video::ProfilePath = "core/profile" $pref::Video::missingTexturePath = "core/art/missingTexture" $pref::Video::displayOutputDevice = "\\\\.\\DISPLAY1" $pref::Video::disableParallaxMapping = "0" $pref::Video::disableNormalMapping = "0" $pref::TSShapeConstructor::SphereShapePath = "core/art/shapes/unit_sphere.dts" $pref::TSShapeConstructor::CubeShapePath = "core/art/shapes/unit_cube.dts" $pref::TSShapeConstructor::CapsuleShapePath = "core/art/shapes/unit_capsule.dts" $pref::TS::smallestVisiblePixelSize = "-1" $pref::shadows::filterMode = "SoftShadowHighQuality" $pref::SFX::device = "Speakers (Realtek High Definition Audio)" $Pref::Server::Name = "Torque 3D Server" $Pref::Server::Info = "This is a Torque 3D server." $Pref::Server::FloodProtectionEnabled = 1 $Pref::Server::ConnectionError = "You do not have the correct version of the FPS starter kit or the related art needed to play on this server, please contact the server operator for more information." $pref::PSSM::smallestVisiblePixelSize = "25" $pref::ProjectedShadow::fadeStartPixelSize = "200" $pref::ProjectedShadow::fadeEndPixelSize = "35" $pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8" $pref::PhysicsDebris::lifetimeScale = "1" $Pref::MaterialSelector::ThumbnailCountIndex = 5

$Pref::MaterialSelector::CurrentStaticFilter = "MaterialFilterAllArray" $Pref::MaterialSelector::CurrentFilter = "" $pref::lightManager = "Advanced Lighting" $pref::DecalRoad::defaultDistanceFade = "300 50"
